How does the enemy decide what to do on its turn?
On an enemy's turn, they will start processing effects starting from index [[1]].
Unless the effect specifies to continue, the enemy's turn ends once it completes the effects listed in the given row.
Charges
Each enemy spawns with a number of charges. The charges are consumed when certain effects which cost charges are used.
Most monsters do not gain any charges, but some may if their "Charges Gain" stat is not 0.
Flags
Some effects can set flags to be true or false.
There can be multiple flags, each is identified by a number.
A flag can only be true or false, and all flags are initially false
Counter
Sometimes, enemies will use the counter. The counter holds a number, and can be increased or decreased.
The counter initially holds a value of 0.
Unreachable
As a safeguard against programming mistakes, gungho frequently makes use of the "Unreachable" effect.
Typically, a monster will not ever reach a "Unreachable" effect. If somehow it manages to do so, it will make an attack equal to 100% of its ATK stat and then end its turn.
Passive effects
Some monster effects are passively applied, such as spawning parts, resolve, super resolve, innate damage reduction, etc.
They tend to be listed at the bottom of the monster's skill tree.
Triggered effect
Some effects such as turn change can be triggered when certain conditions are met.
Large Numbers
Large numbers are abbreviated for clarity
T = trillion
B = billion
M = million
K = thousand
Search bar
You can search for the enemy's name, or the id.
Searching for the base id will also show alternate forms of the monster.
Monster Alternate forms
Since the same monster can show up in multiple dungeons with different movesets, gungho uses alternate monster ids/names to distinguish each version.
Alternate versions of a monster will typically have an id that end in the same digits as the base.
For example,
The monster Quindecillion-Legged Malicious Entity, Gokrex, with ID 10298 has many alternate forms
910298 : Quindecillion-Legged Malicious Entity, Gokrex (31 skills)
810298 : Alt. Quindecillion-Legged Malicious Entity, Gokrex (32 skills)
710298 : Quindecillion-Legged Malicious Entity, Gokrex (8 skills)
610298 : Quindecillion-Legged Malicious Entity, Gokrex (31 skills)
510298 : Quindecillion-Legged Malicious Entity, Gokrex (31 skills)
310298 : True Quindecillion-Legged Malicious Entity, Gokrex (4 skills)
210298 : True Quindecillion-Legged Malicious Entity, Gokrex (24 skills)
10298 : Quindecillion-Legged Malicious Entity, Gokrex (0 skills)
Hotkey navigation
Use '/' to focus on the search bar.
'Tab' can navigate search items.
'Enter' when selected on a search item to view the skill tree.
Ctrl-f -able and copyable icons
You can ctrl+f to search for an effect such as "skyfall" or "fire-orb". The search should highlight the icons as well.
You can also copy-paste the whole table and the icons will be copied as their text-versions.
A complete list of searchable icon names:
- attackdown
- attacker
- attackplus
- awakenbind
- balanced
- barbs
- bind
- blind
- boardsize
- bomb-orb
- cloud
- combo-absorb
- combo-orb
- combo-void
- damage-absorb
- damage-void
- damagecap
- dark-att
- dark-orb
- deal
- delay
- devil
- dispel
- dragon
- enemy-less-damage-taken
- enemyshield
- enrage
- fire-att
- fire-orb
- fixedposition
- god
- haste
- healer
- heart-orb
- jammer-orb
- leadswap
- light-att
- light-orb
- lock
- machine
- maxhpchanged
- mortalpoison-orb
- negatecombos
- normal-resolve
- noskyfalls
- physical
- poison-orb
- rcvdown
- reduced
- skillbind
- skills
- skyfall
- spinner
- status-shield
- strip-assists
- sunenhance
- super-resolve
- tape
- timedown
- unenhance
- water-att
- water-orb
- wood-att
- wood-orb
Misc
To save bandwith/loading time, the website caches the monster json data in the browser.
These should be refreshed when newer monster data is available, but in case it's not working, you can try clearing your cache.